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Remove healthIncreases nullability
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Scoring
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private IBeatmap beatmap;
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private IBeatmap beatmap;
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private double gameplayEndTime;
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private double gameplayEndTime;
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private List<(double time, double health)> healthIncreases;
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private readonly List<(double time, double health)> healthIncreases = new List<(double, double)>();
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private double targetMinimumHealth;
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private double targetMinimumHealth;
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private double drainRate = 1;
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private double drainRate = 1;
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@ -56,19 +56,15 @@ namespace osu.Game.Rulesets.Scoring
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if (beatmap.HitObjects.Count > 0)
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if (beatmap.HitObjects.Count > 0)
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gameplayEndTime = beatmap.HitObjects[^1].GetEndTime();
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gameplayEndTime = beatmap.HitObjects[^1].GetEndTime();
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healthIncreases = new List<(double time, double health)>();
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targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.95, 0.70, 0.30);
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targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.95, 0.70, 0.30);
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base.ApplyBeatmap(beatmap);
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base.ApplyBeatmap(beatmap);
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// Only required during the simulation stage
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healthIncreases = null;
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}
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}
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protected override void ApplyResultInternal(JudgementResult result)
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protected override void ApplyResultInternal(JudgementResult result)
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{
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{
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base.ApplyResultInternal(result);
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base.ApplyResultInternal(result);
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healthIncreases?.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
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healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
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}
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}
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protected override void Reset(bool storeResults)
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protected override void Reset(bool storeResults)
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@ -79,11 +75,13 @@ namespace osu.Game.Rulesets.Scoring
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if (storeResults)
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if (storeResults)
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drainRate = computeDrainRate();
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drainRate = computeDrainRate();
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healthIncreases.Clear();
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}
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}
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private double computeDrainRate()
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private double computeDrainRate()
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{
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{
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if (healthIncreases == null || healthIncreases.Count == 0)
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if (healthIncreases.Count == 0)
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return 0;
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return 0;
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int adjustment = 1;
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int adjustment = 1;
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