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Merge master into editor-clock
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@ -53,9 +53,6 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
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SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
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var layerBelowRuleset = new BorderLayer
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{
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RelativeSizeAxes = Axes.Both,
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@ -63,12 +60,7 @@ namespace osu.Game.Rulesets.Edit
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};
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var layerAboveRuleset = CreateLayerContainer();
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layerAboveRuleset.Children = new Drawable[]
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{
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selectionLayer, // Below object overlays for input
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hitObjectMaskLayer,
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selectionLayer.CreateProxy() // Proxy above object overlays for selections
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};
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layerAboveRuleset.Child = new HitObjectMaskLayer(rulesetContainer.Playfield, this);
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layerContainers.Add(layerBelowRuleset);
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layerContainers.Add(layerAboveRuleset);
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@ -110,11 +102,6 @@ namespace osu.Game.Rulesets.Edit
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}
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};
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selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
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selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
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selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
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selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
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toolboxCollection.Items =
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CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
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.Prepend(new RadioButton("Select", () => setCompositionTool(null)))
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@ -149,11 +136,10 @@ namespace osu.Game.Rulesets.Edit
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public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
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/// <summary>
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/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
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/// and handles all hitobject movement/pattern adjustments.
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/// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s
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/// and handles hitobject pattern adjustments.
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/// </summary>
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/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
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public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
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public virtual MaskSelection CreateMaskSelection() => new MaskSelection();
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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