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Add base cursor class to retrieve true visibility state
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25
osu.Game/Rulesets/UI/GameplayCursorContainer.cs
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25
osu.Game/Rulesets/UI/GameplayCursorContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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namespace osu.Game.Rulesets.UI
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{
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public class GameplayCursorContainer : CursorContainer
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{
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/// <summary>
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/// Because Show/Hide are executed by a parent, <see cref="State"/> is updated immediately even if the cursor
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/// is in a non-updating state (via <see cref="FrameStabilityContainer"/> limitations).
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///
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/// This holds the true visibility value.
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/// </summary>
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public Visibility LastFrameState;
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protected override void Update()
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{
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base.Update();
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LastFrameState = State;
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}
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}
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}
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