Add base cursor class to retrieve true visibility state

This commit is contained in:
Dean Herbert
2019-03-26 13:39:19 +09:00
parent b4d785c76c
commit fbc97edc55
7 changed files with 39 additions and 18 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[BackgroundDependencyLoader]
private void load()
{
Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
}
}
}