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Add base cursor class to retrieve true visibility state
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(cursorContainer = new GameplayCursorContainer { RelativeSizeAxes = Axes.Both });
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Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
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}
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}
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}
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