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Improve animation of popup dialog buttons (#7082)
Improve animation of popup dialog buttons Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
@ -1,9 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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@ -11,13 +14,22 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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[TestFixture]
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public class TestScenePopupDialog : OsuTestScene
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public class TestScenePopupDialog : OsuTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(PopupDialogOkButton),
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typeof(PopupDialogCancelButton),
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typeof(PopupDialogButton),
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typeof(DialogButton),
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};
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public TestScenePopupDialog()
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public TestScenePopupDialog()
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{
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{
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Add(new TestPopupDialog
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AddStep("new popup", () =>
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{
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Add(new TestPopupDialog
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RelativeSizeAxes = Axes.Both,
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{
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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RelativeSizeAxes = Axes.Both,
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});
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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}));
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}
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}
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private class TestPopupDialog : PopupDialog
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private class TestPopupDialog : PopupDialog
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@ -20,9 +20,10 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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public class DialogButton : OsuClickableContainer
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public class DialogButton : OsuClickableContainer
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{
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{
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private const float idle_width = 0.8f;
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private const float hover_width = 0.9f;
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private const float hover_width = 0.9f;
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private const float hover_duration = 500;
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private const float hover_duration = 500;
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private const float glow_fade_duration = 250;
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private const float click_duration = 200;
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private const float click_duration = 200;
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public readonly BindableBool Selected = new BindableBool();
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public readonly BindableBool Selected = new BindableBool();
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@ -99,7 +100,7 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 0.8f,
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Width = idle_width,
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Masking = true,
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Masking = true,
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MaskingSmoothness = 2,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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EdgeEffect = new EdgeEffectParameters
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@ -199,26 +200,50 @@ namespace osu.Game.Graphics.UserInterface
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
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private bool clickAnimating;
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protected override bool OnClick(ClickEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
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var flash = new Box
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flash();
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this.Delay(click_duration).Schedule(delegate
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{
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f));
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RelativeSizeAxes = Axes.Both,
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spriteText.Spacing = Vector2.Zero;
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Colour = ButtonColour,
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glowContainer.FadeOut();
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Blending = BlendingParameters.Additive,
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});
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Alpha = 0.05f
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};
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colourContainer.Add(flash);
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flash.FadeOutFromOne(100).Expire();
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clickAnimating = true;
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colourContainer.ResizeWidthTo(colourContainer.Width * 1.05f, 100, Easing.OutQuint)
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.OnComplete(_ =>
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{
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clickAnimating = false;
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Selected.TriggerChange();
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});
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return base.OnClick(e);
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return base.OnClick(e);
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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colourContainer.ResizeWidthTo(hover_width * 0.98f, click_duration * 4, Easing.OutQuad);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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if (Selected.Value)
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colourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
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return base.OnMouseUp(e);
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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base.OnHover(e);
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base.OnHover(e);
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Selected.Value = true;
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Selected.Value = true;
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return true;
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return true;
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}
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}
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@ -230,36 +255,23 @@ namespace osu.Game.Graphics.UserInterface
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private void selectionChanged(ValueChangedEvent<bool> args)
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private void selectionChanged(ValueChangedEvent<bool> args)
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{
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{
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if (clickAnimating)
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return;
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if (args.NewValue)
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if (args.NewValue)
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{
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
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colourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic);
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glowContainer.FadeIn(glow_fade_duration, Easing.Out);
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glowContainer.FadeIn(hover_duration, Easing.OutQuint);
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}
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}
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else
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else
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{
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
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colourContainer.ResizeWidthTo(idle_width, hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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glowContainer.FadeOut(glow_fade_duration, Easing.Out);
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glowContainer.FadeOut(hover_duration, Easing.OutQuint);
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}
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}
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}
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}
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private void flash()
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both
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};
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colourContainer.Add(flash);
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flash.Colour = ButtonColour;
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flash.Blending = BlendingParameters.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(click_duration);
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flash.Expire();
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}
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private void updateGlow()
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private void updateGlow()
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{
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{
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leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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