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Move ruleset into ReplayPlayerLoader as well
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@ -282,7 +282,6 @@ namespace osu.Game
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performFromMainMenu(() =>
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{
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Ruleset.Value = databasedScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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menuScreen.Push(new ReplayPlayerLoader(databasedScore));
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