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https://github.com/osukey/osukey.git
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Fix usages of CircularContainer in line with framework changes.
This commit is contained in:
@ -29,6 +29,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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{
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new CircularContainer
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new CircularContainer
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{
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{
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Masking = true,
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Origin = Anchor.Centre,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffect
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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@ -61,6 +61,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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{
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Colour = Color4.White,
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Colour = Color4.White,
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Masking = true,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
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Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
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Children = new[]
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Children = new[]
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@ -30,6 +30,8 @@ namespace osu.Game.Graphics.UserInterface
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BorderColour = Color4.White;
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BorderColour = Color4.White;
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BorderThickness = border_width;
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BorderThickness = border_width;
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Masking = true;
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Children = new[]
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Children = new[]
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{
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{
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fill = new Box
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fill = new Box
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@ -28,6 +28,8 @@ namespace osu.Game.Graphics.UserInterface
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circle = new CircularContainer
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circle = new CircularContainer
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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Alpha = 0,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f, 0),
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Size = new Vector2(0.8f, 0),
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@ -193,6 +193,7 @@ namespace osu.Game.Overlays.Dialog
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{
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{
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Masking = true,
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BorderColour = Color4.White,
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BorderColour = Color4.White,
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BorderThickness = 5f,
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BorderThickness = 5f,
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Children = new Drawable[]
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Children = new Drawable[]
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@ -91,8 +91,10 @@ namespace osu.Game.Screens.Menu
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logoContainer = new CircularContainer
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logoContainer = new CircularContainer
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.8f),
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Scale = new Vector2(0.8f),
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Masking = true,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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colourAndTriangles = new Container
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colourAndTriangles = new Container
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