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Remove startFromSkipTarget
parameter and update usages that required said behaviour
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@ -25,7 +25,7 @@ namespace osu.Game.Screens.Edit.GameplayTest
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}
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protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
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=> new MasterGameplayClockContainer(beatmap, editorState.Time, true);
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=> new MasterGameplayClockContainer(beatmap, gameplayStart) { StartTime = editorState.Time };
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protected override void LoadComplete()
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{
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