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Remove startFromSkipTarget
parameter and update usages that required said behaviour
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@ -71,16 +71,11 @@ namespace osu.Game.Screens.Play
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/// </summary>
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/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
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/// <param name="skipTargetTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
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/// <param name="startFromSkipTarget">Whether to start from the provided latest start time rather than zero.</param>
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime, bool startFromSkipTarget = false)
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public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime)
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: base(beatmap.Track)
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{
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this.beatmap = beatmap;
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this.skipTargetTime = skipTargetTime;
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if (startFromSkipTarget)
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StartTime = skipTargetTime;
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}
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protected override void LoadComplete()
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