Remove startFromSkipTarget parameter and update usages that required said behaviour

This commit is contained in:
Dean Herbert
2022-04-13 14:09:49 +09:00
parent a59c6013c7
commit fbf0e5a45c
4 changed files with 11 additions and 13 deletions

View File

@ -71,16 +71,11 @@ namespace osu.Game.Screens.Play
/// </summary>
/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
/// <param name="skipTargetTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
/// <param name="startFromSkipTarget">Whether to start from the provided latest start time rather than zero.</param>
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime, bool startFromSkipTarget = false)
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime)
: base(beatmap.Track)
{
this.beatmap = beatmap;
this.skipTargetTime = skipTargetTime;
if (startFromSkipTarget)
StartTime = skipTargetTime;
}
protected override void LoadComplete()