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Fix menu cursor not displaying outside of gameplay scaling area
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public class GameplayCursor : CursorContainer, IKeyBindingHandler<OsuAction>
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public class GameplayCursorContainer : CursorContainer, IKeyBindingHandler<OsuAction>
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{
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protected override Drawable CreateCursor() => new OsuCursor();
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Container<Drawable> fadeContainer;
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public GameplayCursor()
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public GameplayCursorContainer()
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{
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InternalChild = fadeContainer = new Container
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{
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