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Update framework.
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@ -205,7 +205,7 @@ namespace osu.Game.Screens.Play.HUD
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Transforms.Add(transform);
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}
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protected class TransformComboRoll : Transform<int>
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protected class TransformComboRoll : Transform<int, Drawable>
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{
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public override int CurrentValue
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{
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play.HUD
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Current.Value = Current + amount;
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}
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protected class TransformComboResult : Transform<ulong>
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protected class TransformComboResult : Transform<ulong, Drawable>
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{
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public override ulong CurrentValue
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{
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@ -308,7 +308,7 @@ namespace osu.Game.Screens.Tournament
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Scrolling
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}
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public class TransformScrollSpeed : TransformFloat
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public class TransformScrollSpeed : TransformFloat<Drawable>
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{
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public override void Apply(Drawable d)
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{
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