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Handle proxied approach layer better and add slider's approach circle (previously missing).
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@ -60,10 +60,10 @@ namespace osu.Game.Modes.Osu.UI
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public override void Add(DrawableHitObject h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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DrawableHitCircle c = h as DrawableHitCircle;
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IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null)
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{
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approachCircles.Add(c.ApproachCircle.CreateProxy());
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
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}
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h.OnJudgement += judgement;
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