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Merge remote-tracking branch 'upstream/master' into smoogipoo-disable-mouse-buttons
This commit is contained in:
66
osu.Game/Overlays/HoldToConfirmOverlay.cs
Normal file
66
osu.Game/Overlays/HoldToConfirmOverlay.cs
Normal file
@ -0,0 +1,66 @@
|
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays
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{
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/// <summary>
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/// An overlay which will display a black screen that dims over a period before confirming an exit action.
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/// Action is BYO (derived class will need to call <see cref="BeginConfirm"/> and <see cref="AbortConfirm"/> from a user event).
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/// </summary>
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public abstract class HoldToConfirmOverlay : Container
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{
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public Action Action;
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private Box overlay;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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/// <summary>
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/// Whether the overlay should be allowed to return from a fired state.
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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Children = new Drawable[]
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{
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overlay = new Box
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{
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Alpha = 0,
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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protected void BeginConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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overlay.FadeIn(activate_delay * (1 - overlay.Alpha), Easing.Out).OnComplete(_ =>
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{
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Action?.Invoke();
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fired = true;
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});
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}
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protected void AbortConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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overlay.FadeOut(fadeout_delay, Easing.Out);
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}
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}
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}
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input;
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using OpenTK.Graphics;
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@ -43,7 +44,7 @@ namespace osu.Game.Overlays.KeyBinding
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}
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private OsuSpriteText text;
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private OsuSpriteText pressAKey;
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private OsuTextFlowContainer pressAKey;
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private FillFlowContainer<KeyButton> buttons;
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@ -95,10 +96,11 @@ namespace osu.Game.Overlays.KeyBinding
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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pressAKey = new OsuSpriteText
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pressAKey = new OsuTextFlowContainer
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{
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Text = "Press a key to change binding, DEL to delete, ESC to cancel.",
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Y = height,
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Text = "Press a key to change binding, Shift+Delete to delete, Escape to cancel.",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding(padding),
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Alpha = 0,
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Colour = colours.YellowDark
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@ -204,9 +206,16 @@ namespace osu.Game.Overlays.KeyBinding
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finalise();
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return true;
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case Key.Delete:
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bindTarget.UpdateKeyCombination(InputKey.None);
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finalise();
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return true;
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{
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if (state.Keyboard.ShiftPressed)
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{
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bindTarget.UpdateKeyCombination(InputKey.None);
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finalise();
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return true;
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}
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break;
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}
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}
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
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@ -223,6 +232,26 @@ namespace osu.Game.Overlays.KeyBinding
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return true;
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}
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protected override bool OnJoystickPress(InputState state, Framework.Input.JoystickEventArgs args)
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{
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if (!HasFocus)
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return false;
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
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finalise();
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return true;
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}
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protected override bool OnJoystickRelease(InputState state, Framework.Input.JoystickEventArgs args)
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{
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if (!HasFocus)
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return base.OnJoystickRelease(state, args);
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finalise();
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return true;
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}
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private void finalise()
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{
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if (bindTarget != null)
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@ -241,7 +270,7 @@ namespace osu.Game.Overlays.KeyBinding
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GetContainingInputManager().ChangeFocus(null);
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pressAKey.FadeOut(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding { Bottom = -pressAKey.DrawHeight };
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pressAKey.Padding = new MarginPadding { Top = height, Bottom = -pressAKey.DrawHeight };
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}
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protected override void OnFocus(InputState state)
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@ -250,7 +279,7 @@ namespace osu.Game.Overlays.KeyBinding
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AutoSizeEasing = Easing.OutQuint;
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pressAKey.FadeIn(300, Easing.OutQuint);
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pressAKey.Padding = new MarginPadding();
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pressAKey.Padding = new MarginPadding { Top = height };
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updateBindTarget();
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base.OnFocus(state);
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|
@ -116,6 +116,7 @@ namespace osu.Game.Overlays.Mods
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}
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private Mod mod;
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private readonly Container scaleContainer;
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public Mod Mod
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{
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@ -149,14 +150,26 @@ namespace osu.Game.Overlays.Mods
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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switch (args.Button)
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scaleContainer.ScaleTo(0.9f, 800, Easing.Out);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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scaleContainer.ScaleTo(1, 500, Easing.OutElastic);
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// only trigger the event if we are inside the area of the button
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if (Contains(ToScreenSpace(state.Mouse.Position - Position)))
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{
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case MouseButton.Left:
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SelectNext(1);
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break;
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case MouseButton.Right:
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SelectNext(-1);
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break;
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switch (args.Button)
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{
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case MouseButton.Left:
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SelectNext(1);
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break;
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case MouseButton.Right:
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SelectNext(-1);
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break;
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}
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}
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return true;
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@ -176,7 +189,8 @@ namespace osu.Game.Overlays.Mods
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start = Mods.Length - 1;
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for (int i = start; i < Mods.Length && i >= 0; i += direction)
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if (SelectAt(i)) return;
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if (SelectAt(i))
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return;
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Deselect();
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}
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@ -242,8 +256,14 @@ namespace osu.Game.Overlays.Mods
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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{
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iconsContainer = new Container<ModIcon>
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scaleContainer = new Container
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{
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Child = iconsContainer = new Container<ModIcon>
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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},
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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||||
Anchor = Anchor.Centre,
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|
@ -4,7 +4,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -16,7 +17,8 @@ namespace osu.Game.Overlays.Music
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{
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public class PlaylistList : CompositeDrawable
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{
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public Action<BeatmapSetInfo> OnSelect;
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public Action<BeatmapSetInfo> Selected;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly ItemsScrollContainer items;
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@ -25,7 +27,8 @@ namespace osu.Game.Overlays.Music
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InternalChild = items = new ItemsScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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OnSelect = set => OnSelect?.Invoke(set)
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Selected = set => Selected?.Invoke(set),
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OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
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};
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}
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@ -35,34 +38,20 @@ namespace osu.Game.Overlays.Music
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set { base.Padding = value; }
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}
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get { return items.Sets; }
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set { items.Sets = value; }
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public BeatmapSetInfo NextSet => items.NextSet;
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public BeatmapSetInfo PreviousSet => items.PreviousSet;
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|
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public BeatmapSetInfo SelectedSet
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{
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get { return items.SelectedSet; }
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set { items.SelectedSet = value; }
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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private class ItemsScrollContainer : OsuScrollContainer
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{
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public Action<BeatmapSetInfo> OnSelect;
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public Action<BeatmapSetInfo> Selected;
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public Action<BeatmapSetInfo, int> OrderChanged;
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private readonly SearchContainer search;
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private readonly FillFlowContainer<PlaylistItem> items;
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|
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private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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|
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public ItemsScrollContainer()
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{
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Children = new Drawable[]
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@ -83,14 +72,36 @@ namespace osu.Game.Overlays.Music
|
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};
|
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}
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|
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public IEnumerable<BeatmapSetInfo> Sets
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, OsuGameBase osuGame)
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{
|
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get { return items.Select(x => x.BeatmapSetInfo).ToList(); }
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set
|
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{
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items.Clear();
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value.ForEach(AddBeatmapSet);
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}
|
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beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
|
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beatmaps.ItemAdded += addBeatmapSet;
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beatmaps.ItemRemoved += removeBeatmapSet;
|
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|
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beatmapBacking.BindTo(osuGame.Beatmap);
|
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beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
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}
|
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|
||||
private void addBeatmapSet(BeatmapSetInfo obj)
|
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{
|
||||
var newItem = new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) };
|
||||
|
||||
items.Add(newItem);
|
||||
items.SetLayoutPosition(newItem, items.Count - 1);
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo obj)
|
||||
{
|
||||
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
|
||||
if (itemToRemove != null)
|
||||
items.Remove(itemToRemove);
|
||||
}
|
||||
|
||||
private void updateSelectedSet()
|
||||
{
|
||||
foreach (PlaylistItem s in items.Children)
|
||||
s.Selected = s.BeatmapSetInfo.ID == beatmapBacking.Value.BeatmapSetInfo.ID;
|
||||
}
|
||||
|
||||
public string SearchTerm
|
||||
@ -99,34 +110,7 @@ namespace osu.Game.Overlays.Music
|
||||
set { search.SearchTerm = value; }
|
||||
}
|
||||
|
||||
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var newItem = new PlaylistItem(beatmapSet) { OnSelect = set => OnSelect?.Invoke(set) };
|
||||
|
||||
items.Add(newItem);
|
||||
items.SetLayoutPosition(newItem, items.Count);
|
||||
}
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
|
||||
if (itemToRemove != null)
|
||||
items.Remove(itemToRemove);
|
||||
}
|
||||
|
||||
public BeatmapSetInfo SelectedSet
|
||||
{
|
||||
get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
|
||||
set
|
||||
{
|
||||
foreach (PlaylistItem s in items.Children)
|
||||
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
|
||||
public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
|
||||
public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
|
||||
|
||||
private Vector2 nativeDragPosition;
|
||||
private PlaylistItem draggedItem;
|
||||
@ -227,6 +211,7 @@ namespace osu.Game.Overlays.Music
|
||||
}
|
||||
|
||||
items.SetLayoutPosition(draggedItem, dstIndex);
|
||||
OrderChanged?.Invoke(draggedItem.BeatmapSetInfo, dstIndex);
|
||||
}
|
||||
|
||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
@ -19,18 +19,16 @@ namespace osu.Game.Overlays.Music
|
||||
public class PlaylistOverlay : OverlayContainer
|
||||
{
|
||||
private const float transition_duration = 600;
|
||||
|
||||
private const float playlist_height = 510;
|
||||
|
||||
public Action<BeatmapSetInfo, int> OrderChanged;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private FilterControl filter;
|
||||
private PlaylistList list;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets => list.BeatmapSets;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
|
||||
{
|
||||
@ -60,7 +58,8 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
|
||||
OnSelect = itemSelected,
|
||||
Selected = itemSelected,
|
||||
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
|
||||
},
|
||||
filter = new FilterControl
|
||||
{
|
||||
@ -74,30 +73,16 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
filter.Search.OnCommit = (sender, newText) =>
|
||||
{
|
||||
var beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
|
||||
if (beatmap != null) playSpecified(beatmap);
|
||||
BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
|
||||
if (beatmap != null)
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
beatmapBacking.ValueChanged += b => list.SelectedSet = b?.BeatmapSetInfo;
|
||||
beatmapBacking.TriggerChange();
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo setInfo) => Schedule(() => list.AddBeatmapSet(setInfo));
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo setInfo) => Schedule(() => list.RemoveBeatmapSet(setInfo));
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
filter.Search.HoldFocus = true;
|
||||
@ -123,49 +108,7 @@ namespace osu.Game.Overlays.Music
|
||||
return;
|
||||
}
|
||||
|
||||
playSpecified(set.Beatmaps.First());
|
||||
}
|
||||
|
||||
public void PlayPrevious()
|
||||
{
|
||||
var playable = list.PreviousSet;
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps.First());
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayNext()
|
||||
{
|
||||
var playable = list.NextSet;
|
||||
|
||||
if (playable != null)
|
||||
{
|
||||
playSpecified(playable.Beatmaps.First());
|
||||
list.SelectedSet = playable;
|
||||
}
|
||||
}
|
||||
|
||||
private void playSpecified(BeatmapInfo info)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
|
||||
|
||||
var track = beatmapBacking.Value.Track;
|
||||
|
||||
track.Restart();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmaps != null)
|
||||
{
|
||||
beatmaps.ItemAdded -= handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved -= handleBeatmapRemoved;
|
||||
}
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
@ -50,7 +51,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
private List<BeatmapSetInfo> beatmapSets;
|
||||
private BeatmapSetInfo currentSet;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
@ -93,8 +97,9 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
this.localisation = localisation;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -111,6 +116,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = player_height + 10,
|
||||
OrderChanged = playlistOrderChanged
|
||||
},
|
||||
playerContainer = new Container
|
||||
{
|
||||
@ -185,7 +191,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = next,
|
||||
Action = () => next(),
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
},
|
||||
}
|
||||
@ -214,11 +220,24 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
};
|
||||
|
||||
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
|
||||
{
|
||||
beatmapSets.Remove(beatmapSetInfo);
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj) => beatmapSets.Add(obj);
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo obj) => beatmapSets.RemoveAll(s => s.ID == obj.ID);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
beatmapBacking.ValueChanged += beatmapChanged;
|
||||
@ -257,7 +276,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
|
||||
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any())
|
||||
next();
|
||||
}
|
||||
else
|
||||
@ -271,7 +290,7 @@ namespace osu.Game.Overlays
|
||||
if (track == null)
|
||||
{
|
||||
if (!beatmapBacking.Disabled)
|
||||
playlist.PlayNext();
|
||||
next(true);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -284,13 +303,26 @@ namespace osu.Game.Overlays
|
||||
private void prev()
|
||||
{
|
||||
queuedDirection = TransformDirection.Prev;
|
||||
playlist.PlayPrevious();
|
||||
|
||||
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
|
||||
if (playable != null)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
|
||||
beatmapBacking.Value.Track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
private void next()
|
||||
private void next(bool instant = false)
|
||||
{
|
||||
queuedDirection = TransformDirection.Next;
|
||||
playlist.PlayNext();
|
||||
if (!instant)
|
||||
queuedDirection = TransformDirection.Next;
|
||||
|
||||
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
||||
if (playable != null)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
|
||||
beatmapBacking.Value.Track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
private WorkingBeatmap current;
|
||||
@ -314,8 +346,8 @@ namespace osu.Game.Overlays
|
||||
else
|
||||
{
|
||||
//figure out the best direction based on order in playlist.
|
||||
var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo?.ID).Count();
|
||||
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||
var next = beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo?.ID).Count();
|
||||
|
||||
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
|
||||
}
|
||||
|
@ -100,6 +100,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
public bool Adjust(GlobalAction action)
|
||||
{
|
||||
if (!IsLoaded) return false;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
|
Reference in New Issue
Block a user