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https://github.com/osukey/osukey.git
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Merge branch 'master' into user-registration
This commit is contained in:
@ -4,15 +4,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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@ -74,50 +71,50 @@ namespace osu.Game.Tests.Visual
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channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
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channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();
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AddStep("Add random private channel", addRandomUser);
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AddStep("Add random private channel", addRandomPrivateChannel);
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AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
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AddRepeatStep("Add 3 random private channels", addRandomUser, 3);
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AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
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AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
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AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
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AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count())), 20);
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}
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AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20);
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private List<User> users;
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Channel channelBefore = channelTabControl.Items.First();
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AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore);
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private void addRandomUser()
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{
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channelTabControl.AddChannel(new Channel
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AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last());
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AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
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AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
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AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
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AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
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AddUntilStep(() =>
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{
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Users =
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{
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users?.Count > 0
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? users[RNG.Next(0, users.Count - 1)]
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: new User
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{
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Id = RNG.Next(),
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Username = "testuser" + RNG.Next(1000)
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}
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}
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});
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var first = channelTabControl.Items.First();
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if (first.Name == "+")
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return true;
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channelTabControl.RemoveChannel(first);
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return false;
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}, "remove all channels");
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AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
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}
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private void addChannel(string name)
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{
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private void addRandomPrivateChannel() =>
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channelTabControl.AddChannel(new Channel(new User
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{
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Id = RNG.Next(1000, 10000000),
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Username = "Test User " + RNG.Next(1000)
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}));
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private void addChannel(string name) =>
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channelTabControl.AddChannel(new Channel
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{
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Type = ChannelType.Public,
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Name = name
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});
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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GetUsersRequest req = new GetUsersRequest();
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req.Success += list => users = list.Select(e => e.User).ToList();
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api.Queue(req);
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}
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}
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}
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143
osu.Game.Tests/Visual/TestCasePollingComponent.cs
Normal file
143
osu.Game.Tests/Visual/TestCasePollingComponent.cs
Normal file
@ -0,0 +1,143 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCasePollingComponent : OsuTestCase
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{
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private Container pollBox;
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private TestPoller poller;
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private const float safety_adjust = 1f;
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private int count;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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count = 0;
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Children = new Drawable[]
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{
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pollBox = new Container
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.4f),
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Colour = Color4.LimeGreen,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Poll!",
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}
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}
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}
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};
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});
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[Test]
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public void TestInstantPolling()
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{
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createPoller(true);
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AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust);
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checkCount(1);
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checkCount(2);
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checkCount(3);
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AddStep("set poll interval to 5", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5);
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checkCount(4);
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checkCount(4);
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checkCount(4);
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skip();
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checkCount(5);
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checkCount(5);
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AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust);
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checkCount(6);
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checkCount(7);
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}
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[Test]
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[Ignore("i have no idea how to fix the timing of this one")]
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public void TestSlowPolling()
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{
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createPoller(false);
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AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5);
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checkCount(0);
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skip();
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checkCount(0);
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skip();
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skip();
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checkCount(0);
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skip();
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skip();
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checkCount(0);
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}
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private void skip() => AddStep("skip", () =>
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{
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// could be 4 or 5 at this point due to timing discrepancies (safety_adjust @ 0.2 * 5 ~= 1)
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// easiest to just ignore the value at this point and move on.
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});
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private void checkCount(int checkValue)
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{
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Logger.Log($"value is {count}");
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AddAssert($"count is {checkValue}", () => count == checkValue);
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}
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private void createPoller(bool instant) => AddStep("create poller", () =>
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{
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poller?.Expire();
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Add(poller = instant ? new TestPoller() : new TestSlowPoller());
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poller.OnPoll += () =>
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{
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pollBox.FadeOutFromOne(500);
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count++;
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};
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});
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protected override double TimePerAction => 500;
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public class TestPoller : PollingComponent
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{
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public event Action OnPoll;
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protected override Task Poll()
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{
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Schedule(() => OnPoll?.Invoke());
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return base.Poll();
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}
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}
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public class TestSlowPoller : TestPoller
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{
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protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls / 2f / Clock.Rate)).ContinueWith(_ => base.Poll());
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}
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}
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}
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