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Adjust formatting of BPM text
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@ -4,12 +4,15 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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@ -46,7 +49,48 @@ namespace osu.Game.Screens.Play.HUD
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protected override LocalisableString FormatCount(double count)
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protected override LocalisableString FormatCount(double count)
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{
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{
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return $@"{count:0} BPM";
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return $@"{count:0}";
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}
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protected override IHasText CreateText() => new TextComponent();
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private partial class TextComponent : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly OsuSpriteText text;
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(2),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
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Text = @"BPM",
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Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better
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}
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}
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};
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}
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}
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}
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public bool UsesFixedAnchor { get; set; }
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public bool UsesFixedAnchor { get; set; }
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