Fix remaining usage of hit window constants.

This commit is contained in:
Dean Herbert
2017-03-06 23:26:57 +09:00
parent 610de4a34c
commit fc6bd386ea
3 changed files with 19 additions and 16 deletions

View File

@ -73,7 +73,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
if (!userTriggered)
{
if (Judgement.TimeOffset > OsuHitObject.HIT_WINDOW_50)
if (Judgement.TimeOffset > HitObject.HitWindowFor(OsuScoreResult.Hit50))
Judgement.Result = HitResult.Miss;
return;
}
@ -82,7 +82,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
OsuJudgementInfo osuJudgement = Judgement as OsuJudgementInfo;
if (hitOffset < OsuHitObject.HIT_WINDOW_50)
if (hitOffset < HitObject.HitWindowFor(OsuScoreResult.Hit50))
{
Judgement.Result = HitResult.Hit;
osuJudgement.Score = HitObject.ScoreResultForOffset(hitOffset);