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https://github.com/osukey/osukey.git
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Fix remaining usage of hit window constants.
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@ -100,20 +100,20 @@ namespace osu.Game.Modes.Osu
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OsuHitObject last = beatmap.HitObjects[i - 1] as OsuHitObject;
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//Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
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if (h.StartTime - OsuHitObject.HITTABLE_RANGE > last.EndTime + OsuHitObject.HIT_WINDOW_50 + 50)
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if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
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{
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if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + OsuHitObject.HIT_WINDOW_50, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
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if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - OsuHitObject.HITTABLE_RANGE, h.Position.X, h.Position.Y, LegacyButtonState.None));
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if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50), last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
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if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.Position.X, h.Position.Y, LegacyButtonState.None));
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}
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else if (h.StartTime - OsuHitObject.HIT_WINDOW_50 > last.EndTime + OsuHitObject.HIT_WINDOW_50 + 50)
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else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
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{
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if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + OsuHitObject.HIT_WINDOW_50, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
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if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - OsuHitObject.HIT_WINDOW_50, h.Position.X, h.Position.Y, LegacyButtonState.None));
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if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50), last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
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if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.Position.X, h.Position.Y, LegacyButtonState.None));
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}
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else if (h.StartTime - OsuHitObject.HIT_WINDOW_100 > last.EndTime + OsuHitObject.HIT_WINDOW_100 + 50)
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else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > last.EndTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
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{
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if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + OsuHitObject.HIT_WINDOW_100, last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
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if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - OsuHitObject.HIT_WINDOW_100, h.Position.X, h.Position.Y, LegacyButtonState.None));
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if (!(last is Spinner) && h.StartTime - last.EndTime < 1000) addFrameToReplay(new LegacyReplayFrame(last.EndTime + h.HitWindowFor(OsuScoreResult.Hit100), last.EndPosition.X, last.EndPosition.Y, LegacyButtonState.None));
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if (!(h is Spinner)) addFrameToReplay(new LegacyReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.Position.X, h.Position.Y, LegacyButtonState.None));
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}
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}
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@ -185,7 +185,7 @@ namespace osu.Game.Modes.Osu
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// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
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if (timeDifference > 0 && // Sanity checks
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((lastPosition - targetPosition).Length > OsuHitObject.OBJECT_RADIUS * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
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((lastPosition - targetPosition).Length > h.Radius * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
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timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
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{
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// Perform eased movement
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