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Fix newly imported beatmaps not using correct comparer for sorting
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Screens.Select.Carousel
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{
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@ -15,7 +14,7 @@ namespace osu.Game.Screens.Select.Carousel
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public IReadOnlyList<CarouselItem> Items => items;
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private List<CarouselItem> items = new List<CarouselItem>();
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private readonly List<CarouselItem> items = new List<CarouselItem>();
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/// <summary>
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/// Used to assign a monotonically increasing ID to items as they are added. This member is
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@ -24,9 +23,6 @@ namespace osu.Game.Screens.Select.Carousel
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private ulong currentItemID;
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private Comparer<CarouselItem>? criteriaComparer;
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private static readonly Comparer<CarouselItem> item_id_comparer = Comparer<CarouselItem>.Create((x, y) => x.ItemID.CompareTo(y.ItemID));
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private FilterCriteria? lastCriteria;
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protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected);
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@ -90,9 +86,16 @@ namespace osu.Game.Screens.Select.Carousel
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items.ForEach(c => c.Filter(criteria));
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, item_id_comparer).ToList();
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) =>
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{
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int comparison = x.CompareTo(criteria, y);
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if (comparison != 0)
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return comparison;
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return x.ItemID.CompareTo(y.ItemID);
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});
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items.Sort(criteriaComparer);
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lastCriteria = criteria;
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}
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