diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs new file mode 100644 index 0000000000..c446a7efd1 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Audio; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.UI; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneGameplaySampleTriggerSource : PlayerTestScene + { + private TestGameplaySampleTriggerSource sampleTriggerSource; + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + private Beatmap beatmap; + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 }, + Ruleset = ruleset + } + }; + + const double start_offset = 8000; + const double spacing = 2000; + + double t = start_offset; + beatmap.HitObjects.AddRange(new[] + { + new HitCircle + { + // intentionally start objects a bit late so we can test the case of no alive objects. + StartTime = t += spacing, + Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) } + }, + new HitCircle + { + StartTime = t += spacing, + Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) } + }, + new HitCircle + { + StartTime = t += spacing, + Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, + SampleControlPoint = new SampleControlPoint { SampleBank = "soft" }, + }, + new HitCircle + { + StartTime = t += spacing, + Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) }, + SampleControlPoint = new SampleControlPoint { SampleBank = "soft" }, + }, + }); + + return beatmap; + } + + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("Add trigger source", () => Player.HUDOverlay.Add(sampleTriggerSource = new TestGameplaySampleTriggerSource(Player.DrawableRuleset.Playfield.HitObjectContainer))); + } + + [Test] + public void TestCorrectHitObject() + { + HitObjectLifetimeEntry nextObjectEntry = null; + + AddUntilStep("no alive objects", () => getNextAliveObject() == null); + + AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]); + + AddUntilStep("get next object", () => + { + var nextDrawableObject = getNextAliveObject(); + + if (nextDrawableObject != null) + { + nextObjectEntry = nextDrawableObject.Entry; + InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre); + return true; + } + + return false; + }); + + AddUntilStep("hit first hitobject", () => + { + InputManager.Click(MouseButton.Left); + return nextObjectEntry.Result.HasResult; + }); + + AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]); + + AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]); + AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]); + + AddUntilStep("no alive objects", () => getNextAliveObject() == null); + AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]); + } + + private DrawableHitObject getNextAliveObject() => + Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(); + + [Test] + public void TestSampleTriggering() + { + AddRepeatStep("trigger sample", () => sampleTriggerSource.Play(), 10); + } + + public class TestGameplaySampleTriggerSource : GameplaySampleTriggerSource + { + public TestGameplaySampleTriggerSource(HitObjectContainer hitObjectContainer) + : base(hitObjectContainer) + { + } + + public new HitObject GetMostValidObject() => base.GetMostValidObject(); + } + } +}