Use MathF instead of Math- functions when possible

MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
This commit is contained in:
Berkan Diler
2019-11-25 00:45:42 +01:00
parent 8da65fc909
commit fccdbffa93
18 changed files with 31 additions and 31 deletions

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@ -111,7 +111,7 @@ namespace osu.Game.Graphics.Backgrounds
float adjustedAlpha = HideAlphaDiscrepancies
// Cubically scale alpha to make it drop off more sharply.
? (float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3)
? MathF.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3)
: 1;
float elapsedSeconds = (float)Time.Elapsed / 1000;