Use MathF instead of Math- functions when possible

MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
This commit is contained in:
Berkan Diler
2019-11-25 00:45:42 +01:00
parent 8da65fc909
commit fccdbffa93
18 changed files with 31 additions and 31 deletions

View File

@ -90,7 +90,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
placeholder.FadeOut(fade_duration, Easing.Out);
graph.DefaultValueCount = ranks.Length;
graph.Values = ranks.Select(x => -(float)Math.Log(x.Value));
graph.Values = ranks.Select(x => -MathF.Log(x.Value));
}
graph.FadeTo(ranks.Length > 1 ? 1 : 0, fade_duration, Easing.Out);
@ -187,7 +187,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
public void HideBar() => bar.FadeOut(fade_duration);
private int calculateIndex(float mouseXPosition) => (int)Math.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1));
private int calculateIndex(float mouseXPosition) => (int)MathF.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1));
private Vector2 calculateBallPosition(int index)
{