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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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@ -206,8 +206,8 @@ namespace osu.Game.Screens.Menu
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continue;
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float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotationCos = (float)Math.Cos(rotation);
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float rotationSin = (float)Math.Sin(rotation);
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float rotationCos = MathF.Cos(rotation);
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float rotationSin = MathF.Sin(rotation);
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//taking the cos and sin to the 0..1 range
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
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