Use MathF instead of Math- functions when possible

MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
This commit is contained in:
Berkan Diler
2019-11-25 00:45:42 +01:00
parent 8da65fc909
commit fccdbffa93
18 changed files with 31 additions and 31 deletions

View File

@ -206,8 +206,8 @@ namespace osu.Game.Screens.Menu
continue;
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
float rotationCos = (float)Math.Cos(rotation);
float rotationSin = (float)Math.Sin(rotation);
float rotationCos = MathF.Cos(rotation);
float rotationSin = MathF.Sin(rotation);
//taking the cos and sin to the 0..1 range
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;