Use MathF instead of Math- functions when possible

MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
This commit is contained in:
Berkan Diler
2019-11-25 00:45:42 +01:00
parent 8da65fc909
commit fccdbffa93
18 changed files with 31 additions and 31 deletions

View File

@ -670,8 +670,8 @@ namespace osu.Game.Screens.Select
{
// The radius of the circle the carousel moves on.
const float circle_radius = 3;
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
float discriminant = MathF.Max(0, circle_radius * circle_radius - dist * dist);
float x = (circle_radius - MathF.Sqrt(discriminant)) * halfHeight;
return 125 + x;
}

View File

@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select.Details
if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
{
firstValue.Title = "Key Amount";
firstValue.Value = (int)Math.Round(Beatmap?.BaseDifficulty?.CircleSize ?? 0);
firstValue.Value = (int)MathF.Round(Beatmap?.BaseDifficulty?.CircleSize ?? 0);
}
else
{