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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
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Vector2 originalPosition = drawable.Position;
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Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
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Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
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//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
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double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
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