Use MathF instead of Math- functions when possible

MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
This commit is contained in:
Berkan Diler
2019-11-25 00:45:42 +01:00
parent 8da65fc909
commit fccdbffa93
18 changed files with 31 additions and 31 deletions

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
Vector2 originalPosition = drawable.Position;
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;