Reshuffle namespaces

This commit is contained in:
Dean Herbert
2017-07-26 13:22:46 +09:00
parent d441a7a6f9
commit fce580d717
90 changed files with 90 additions and 104 deletions

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@ -3,9 +3,9 @@
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Screens.Select;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Desktop.VisualTests.Tests
{

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@ -4,8 +4,9 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
{

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@ -7,8 +7,9 @@ using osu.Framework.Testing;
using osu.Game.Screens.Multiplayer;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Game.Database;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
{

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@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
@ -19,6 +18,7 @@ using System.Collections.Generic;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Framework.Allocation;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
{

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@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
using OpenTK;

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@ -13,7 +13,7 @@ namespace osu.Desktop.VisualTests.Tests
{
internal class TestCasePlaySongSelect : TestCase
{
private readonly BeatmapDatabase db;
private readonly BeatmapStore db;
public override string Description => @"with fake data";
@ -30,7 +30,7 @@ namespace osu.Desktop.VisualTests.Tests
var backingDatabase = storage.GetDatabase(@"client");
rulesets = new RulesetDatabase(storage, backingDatabase);
db = new BeatmapDatabase(storage, backingDatabase, rulesets);
db = new BeatmapStore(storage, backingDatabase, rulesets);
var sets = new List<BeatmapSetInfo>();

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using OpenTK;
using osu.Game.Database;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
@ -14,6 +13,7 @@ using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
{

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@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Users;

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@ -4,10 +4,11 @@
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Game.Screens.Multiplayer;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Desktop.VisualTests.Tests
{