mirror of
https://github.com/osukey/osukey.git
synced 2025-06-23 20:27:58 +09:00
Implement taiko auto replays.
This commit is contained in:
parent
730051520e
commit
fcf9a599dd
@ -11,6 +11,10 @@ namespace osu.Game.Modes.Taiko
|
|||||||
{
|
{
|
||||||
public class LegacyTaikoReplay : LegacyReplay
|
public class LegacyTaikoReplay : LegacyReplay
|
||||||
{
|
{
|
||||||
|
protected LegacyTaikoReplay()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public LegacyTaikoReplay(StreamReader reader)
|
public LegacyTaikoReplay(StreamReader reader)
|
||||||
: base(reader)
|
: base(reader)
|
||||||
{
|
{
|
||||||
|
121
osu.Game.Modes.Taiko/TaikoAutoReplay.cs
Normal file
121
osu.Game.Modes.Taiko/TaikoAutoReplay.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Modes.Taiko.Objects;
|
||||||
|
using osu.Game.Modes.Objects.Types;
|
||||||
|
|
||||||
|
namespace osu.Game.Modes.Taiko
|
||||||
|
{
|
||||||
|
public class TaikoAutoReplay : LegacyTaikoReplay
|
||||||
|
{
|
||||||
|
private readonly List<TaikoHitObject> hitObjects;
|
||||||
|
|
||||||
|
public TaikoAutoReplay(List<TaikoHitObject> hitObjects)
|
||||||
|
{
|
||||||
|
this.hitObjects = hitObjects;
|
||||||
|
|
||||||
|
createAutoReplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createAutoReplay()
|
||||||
|
{
|
||||||
|
bool hitButton = true;
|
||||||
|
|
||||||
|
Frames.Add(new LegacyReplayFrame(-100000, 320, 240, LegacyButtonState.None));
|
||||||
|
Frames.Add(new LegacyReplayFrame(hitObjects[0].StartTime - 1000, 320, 240, LegacyButtonState.None));
|
||||||
|
|
||||||
|
for (int i = 0; i < hitObjects.Count; i++)
|
||||||
|
{
|
||||||
|
TaikoHitObject h = hitObjects[i];
|
||||||
|
|
||||||
|
LegacyButtonState button;
|
||||||
|
|
||||||
|
IHasEndTime endTimeData = h as IHasEndTime;
|
||||||
|
double endTime = endTimeData?.EndTime ?? h.StartTime;
|
||||||
|
|
||||||
|
Bash sp = h as Bash;
|
||||||
|
if (sp != null)
|
||||||
|
{
|
||||||
|
int d = 0;
|
||||||
|
int count = 0;
|
||||||
|
int req = sp.RequiredHits;
|
||||||
|
double hitRate = sp.Duration / req;
|
||||||
|
for (double j = h.StartTime; j < endTime; j += hitRate)
|
||||||
|
{
|
||||||
|
switch (d)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
button = LegacyButtonState.Left1;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
button = LegacyButtonState.Right1;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
button = LegacyButtonState.Left2;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
button = LegacyButtonState.Right2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Frames.Add(new LegacyReplayFrame(j, 0, 0, button));
|
||||||
|
d = (d + 1) % 4;
|
||||||
|
if (++count > req)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (h is DrumRoll)
|
||||||
|
{
|
||||||
|
DrumRoll d = h as DrumRoll;
|
||||||
|
|
||||||
|
double delay = d.TickTimeDistance;
|
||||||
|
|
||||||
|
double time = d.StartTime;
|
||||||
|
|
||||||
|
for (int j = 0; j < d.TotalTicks; j++)
|
||||||
|
{
|
||||||
|
Frames.Add(new LegacyReplayFrame((int)time, 0, 0, hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2));
|
||||||
|
time += delay;
|
||||||
|
hitButton = !hitButton;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Hit hit = h as Hit;
|
||||||
|
|
||||||
|
if (hit.Type == HitType.Centre)
|
||||||
|
{
|
||||||
|
if (h.Accented)
|
||||||
|
button = LegacyButtonState.Right1 | LegacyButtonState.Right2;
|
||||||
|
else
|
||||||
|
button = hitButton ? LegacyButtonState.Right1 : LegacyButtonState.Right2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (h.Accented)
|
||||||
|
button = LegacyButtonState.Left1 | LegacyButtonState.Left2;
|
||||||
|
else
|
||||||
|
button = hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2;
|
||||||
|
}
|
||||||
|
|
||||||
|
Frames.Add(new LegacyReplayFrame(h.StartTime, 0, 0, button));
|
||||||
|
}
|
||||||
|
|
||||||
|
Frames.Add(new LegacyReplayFrame(endTime + 1, 0, 0, LegacyButtonState.None));
|
||||||
|
|
||||||
|
if (i < hitObjects.Count - 1)
|
||||||
|
{
|
||||||
|
double waitTime = hitObjects[i + 1].StartTime - 1000;
|
||||||
|
if (waitTime > endTime)
|
||||||
|
Frames.Add(new LegacyReplayFrame(waitTime, 0, 0, LegacyButtonState.None));
|
||||||
|
}
|
||||||
|
|
||||||
|
hitButton = !hitButton;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Player.currentScore.Replay = InputManager.ReplayScore.Replay;
|
||||||
|
//Player.currentScore.PlayerName = "mekkadosu!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -59,6 +59,7 @@
|
|||||||
<Compile Include="Objects\DrumRollTick.cs" />
|
<Compile Include="Objects\DrumRollTick.cs" />
|
||||||
<Compile Include="Objects\Hit.cs" />
|
<Compile Include="Objects\Hit.cs" />
|
||||||
<Compile Include="Objects\HitType.cs" />
|
<Compile Include="Objects\HitType.cs" />
|
||||||
|
<Compile Include="TaikoAutoReplay.cs" />
|
||||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
Loading…
x
Reference in New Issue
Block a user