Copy imported beatmaps into beatmap storage

This commit is contained in:
Drew DeVault 2016-10-13 10:15:08 -04:00
parent b7976dce46
commit fd10e6e582
5 changed files with 44 additions and 10 deletions

View File

@ -20,8 +20,8 @@ namespace osu.Desktop.Beatmaps.IO
private string basePath { get; set; } private string basePath { get; set; }
private string[] beatmaps { get; set; } private string[] beatmaps { get; set; }
private Beatmap firstMap { get; set; } private Beatmap firstMap { get; set; }
public LegacyFilesystemReader(string path) public LegacyFilesystemReader(string path)
{ {
basePath = path; basePath = path;

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@ -22,5 +22,7 @@ namespace osu.Game.Beatmaps
public BeatmapMetadata Metadata { get; set; } public BeatmapMetadata Metadata { get; set; }
[Ignore] [Ignore]
public User Creator { get; set; } public User Creator { get; set; }
public string Hash { get; set; }
public string Path { get; set; }
} }
} }

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@ -1,6 +1,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Security.Cryptography;
using Ionic.Zip; using Ionic.Zip;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
@ -20,7 +21,7 @@ namespace osu.Game.Beatmaps.IO
private ZipFile archive { get; set; } private ZipFile archive { get; set; }
private string[] beatmaps { get; set; } private string[] beatmaps { get; set; }
private Beatmap firstMap { get; set; } private Beatmap firstMap { get; set; }
public OszArchiveReader(Stream archiveStream) public OszArchiveReader(Stream archiveStream)
{ {

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Security.Cryptography;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
@ -12,9 +13,11 @@ namespace osu.Game.Database
public class BeatmapDatabase public class BeatmapDatabase
{ {
private static SQLiteConnection connection { get; set; } private static SQLiteConnection connection { get; set; }
private BasicStorage storage;
public BeatmapDatabase(BasicStorage storage) public BeatmapDatabase(BasicStorage storage)
{ {
this.storage = storage;
if (connection == null) if (connection == null)
{ {
connection = storage.GetDatabase(@"beatmaps"); connection = storage.GetDatabase(@"beatmaps");
@ -24,17 +27,39 @@ namespace osu.Game.Database
connection.CreateTable<Beatmap>(); connection.CreateTable<Beatmap>();
} }
} }
public void AddBeatmap(ArchiveReader input) public void AddBeatmap(string path)
{ {
var metadata = input.ReadMetadata(); string hash = null;
ArchiveReader reader;
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{
using (var md5 = MD5.Create())
using (var input = storage.GetStream(path))
{
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
input.Seek(0, SeekOrigin.Begin);
var outputPath = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
using (var output = storage.GetStream(outputPath, FileAccess.Write))
input.CopyTo(output);
reader = ArchiveReader.GetReader(storage, path = outputPath);
}
}
else
reader = ArchiveReader.GetReader(storage, path);
var metadata = reader.ReadMetadata();
if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0) if (connection.Table<BeatmapSet>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return; return;
string[] mapNames = input.ReadBeatmaps(); string[] mapNames = reader.ReadBeatmaps();
var beatmapSet = new BeatmapSet { BeatmapSetID = metadata.BeatmapSetID }; var beatmapSet = new BeatmapSet
{
BeatmapSetID = metadata.BeatmapSetID,
Path = path,
Hash = hash,
};
var maps = new List<Beatmap>(); var maps = new List<Beatmap>();
foreach (var name in mapNames) foreach (var name in mapNames)
{ {
using (var stream = new StreamReader(input.ReadFile(name))) using (var stream = new StreamReader(reader.ReadFile(name)))
{ {
var decoder = BeatmapDecoder.GetDecoder(stream); var decoder = BeatmapDecoder.GetDecoder(stream);
var beatmap = decoder.Decode(stream); var beatmap = decoder.Decode(stream);
@ -45,6 +70,13 @@ namespace osu.Game.Database
beatmapSet.BeatmapMetadataID = connection.Insert(metadata); beatmapSet.BeatmapMetadataID = connection.Insert(metadata);
connection.Insert(beatmapSet); connection.Insert(beatmapSet);
connection.InsertAll(maps); connection.InsertAll(maps);
}
/// <summary>
/// Given a BeatmapSet pulled from the database, loads the rest of its data from disk.
/// </summary> public void PopulateBeatmap(BeatmapSet beatmap)
{
// TODO
} }
} }
} }

View File

@ -73,8 +73,7 @@ namespace osu.Game
{ {
try try
{ {
var reader = ArchiveReader.GetReader(Host.Storage, message.Path); Beatmaps.AddBeatmap(message.Path);
Beatmaps.AddBeatmap(reader);
// TODO: Switch to beatmap list and select the new song // TODO: Switch to beatmap list and select the new song
} }
catch (Exception ex) catch (Exception ex)