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Fix .00 being displayed for star difficulty when the value is 0.
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@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select.Details
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{
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{
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difficultyValue = value;
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difficultyValue = value;
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bar.Length = value / maxValue;
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bar.Length = value / maxValue;
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this.value.Text = value.ToString(forceDecimalPlaces ? "#.00" : "0.##");
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this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##");
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}
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}
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}
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}
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