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Don't start a beatmap's track until the intro is done playing
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@ -121,7 +121,9 @@ namespace osu.Game.Screens.Menu
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Scheduler.AddDelayed(delegate
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{
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track.Start();
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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if (menuMusic)
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track.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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