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Merge branch 'master' into fix-editor-drag-selection-while-playing
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@ -83,6 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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case NotifyCollectionChangedAction.Remove:
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foreach (var o in args.OldItems)
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SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
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break;
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}
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};
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@ -251,6 +252,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Deselected -= onBlueprintDeselected;
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SelectionBlueprints.Remove(blueprint);
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if (movementBlueprint == blueprint)
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finishSelectionMovement();
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}
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protected virtual void AddBlueprintFor(HitObject hitObject)
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