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Make DifficultyIcon support dynamic star rating
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@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables
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public class GroupedDifficultyIcon : DifficultyIcon
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{
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public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
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: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
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: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, null, false)
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{
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AddInternal(new OsuSpriteText
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{
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