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Migrate DrawableHit to use a nested hitobject for strong hits
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableRimHit : DrawableHit
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{
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protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
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public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
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public DrawableRimHit(Hit hit)
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: base(hit)
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