Migrate DrawableHit to use a nested hitobject for strong hits

This commit is contained in:
smoogipoo
2018-08-03 16:12:38 +09:00
parent 2dff04392e
commit fdf889359f
8 changed files with 101 additions and 182 deletions

View File

@ -3,6 +3,7 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.CreateNestedHitObjects();
if (IsStrong)
AddNested(new StrongHitObject());
AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
}
protected override Judgement CreateJudgement() => new TaikoJudgement();