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Migrate DrawableHit to use a nested hitobject for strong hits
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@ -3,6 +3,7 @@
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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base.CreateNestedHitObjects();
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if (IsStrong)
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AddNested(new StrongHitObject());
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AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
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}
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protected override Judgement CreateJudgement() => new TaikoJudgement();
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