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Make DrawableHitObject/ScoreProcessor support rewinding
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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switch (State)
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switch (State.Value)
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{
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case ArmedState.Hit:
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AccentColour = Color4.Green;
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