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Make DrawableHitObject/ScoreProcessor support rewinding
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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
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using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
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{
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switch (State)
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switch (State.Value)
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{
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case ArmedState.Idle:
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this.Delay(HitObject.HitWindowMiss).Expire();
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