Make DrawableHitObject/ScoreProcessor support rewinding

This commit is contained in:
smoogipoo
2017-11-02 21:21:07 +09:00
parent 6883b3742f
commit fe00ac7e41
8 changed files with 107 additions and 43 deletions

View File

@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
{
switch (State)
switch (State.Value)
{
case ArmedState.Idle:
this.Delay(HitObject.HitWindowMiss).Expire();