Disable appearance of the stable import prompt waiting for user interaction in tests, which caused them to fail.

This commit is contained in:
Lucas A
2021-05-16 15:35:44 +02:00
parent 41fafdf643
commit fe11426238
2 changed files with 16 additions and 9 deletions

View File

@ -37,17 +37,17 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestPerformAtSongSelect()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new TestPlaySongSelect());
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
AddAssert("did perform", () => actionPerformed);
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
}
[Test]
public void TestPerformAtMenuFromSongSelect()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new TestPlaySongSelect());
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
@ -57,18 +57,18 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestPerformAtSongSelectFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new TestPlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
AddAssert("did perform", () => actionPerformed);
}
[Test]
public void TestPerformAtMenuFromPlayerLoader()
{
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new TestPlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
@ -187,5 +187,10 @@ namespace osu.Game.Tests.Visual.Navigation
return base.OnExiting(next);
}
}
public class TestPlaySongSelect : PlaySongSelect
{
protected override bool DisplayStableImportPrompt => false;
}
}
}