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https://github.com/osukey/osukey.git
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Add fetching of beatmap and user data when playlist panels come on screen
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@ -444,10 +444,18 @@ namespace osu.Game.Online.Multiplayer
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return Task.CompletedTask;
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}
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Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings)
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async Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings)
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{
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Debug.Assert(APIRoom != null);
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Debug.Assert(Room != null);
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// ensure the new selected item is populated immediately.
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var playlistItem = APIRoom.Playlist.SingleOrDefault(p => p.ID == newSettings.PlaylistItemId);
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if (playlistItem != null)
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await PopulateBeatmap(playlistItem).ConfigureAwait(false);
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Scheduler.Add(() => updateLocalRoomSettings(newSettings));
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return Task.CompletedTask;
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}
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Task IMultiplayerClient.UserStateChanged(int userId, MultiplayerUserState state)
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@ -700,7 +708,7 @@ namespace osu.Game.Online.Multiplayer
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CurrentMatchPlayingItem.Value = APIRoom.Playlist.SingleOrDefault(p => p.ID == settings.PlaylistItemId);
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}
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private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item, bool populateImmediately)
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private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item, bool populateBeatmapImmediately)
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{
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var ruleset = Rulesets.GetRuleset(item.RulesetID);
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var rulesetInstance = ruleset.CreateInstance();
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@ -708,6 +716,7 @@ namespace osu.Game.Online.Multiplayer
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var playlistItem = new PlaylistItem
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{
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ID = item.ID,
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BeatmapID = item.BeatmapID,
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OwnerID = item.OwnerID,
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Ruleset = { Value = ruleset },
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Expired = item.Expired
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@ -716,23 +725,18 @@ namespace osu.Game.Online.Multiplayer
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playlistItem.RequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
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playlistItem.AllowedMods.AddRange(item.AllowedMods.Select(m => m.ToMod(rulesetInstance)));
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if (populateImmediately)
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{
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await populateFromOnline(item, playlistItem).ConfigureAwait(false);
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}
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else
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{
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// to avoid blocking other operations (like the initial room join), schedule online population to happen in the background.
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// ReSharper disable once AsyncVoidLambda
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Schedule(async () => await populateFromOnline(item, playlistItem).ConfigureAwait(false));
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}
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if (populateBeatmapImmediately)
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await PopulateBeatmap(playlistItem).ConfigureAwait(false);
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return playlistItem;
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}
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private async Task populateFromOnline(MultiplayerPlaylistItem item, PlaylistItem playlistItem)
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public async Task PopulateBeatmap(PlaylistItem item)
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{
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playlistItem.Beatmap.Value = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
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if (item.Beatmap.Value != null)
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return;
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item.Beatmap.Value = await GetAPIBeatmap(item.BeatmapID).ConfigureAwait(false);
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}
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/// <summary>
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