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Stop overlays from handling DragStart
This was causing weird behaviour with the key configuration section and back button in settings.
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@ -44,19 +44,6 @@ namespace osu.Game.Graphics.Containers
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return base.OnClick(state);
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}
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protected override bool OnDragStart(InputState state)
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{
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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{
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State = Visibility.Hidden;
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return true;
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}
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return base.OnDragStart(state);
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}
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protected override bool OnDrag(InputState state) => State == Visibility.Hidden;
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private void onStateChanged(Visibility visibility)
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{
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switch (visibility)
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