Rename toggling steps

This commit is contained in:
iiSaLMaN 2019-08-11 23:19:22 +03:00
parent bc32726f3c
commit fe20e19243

View File

@ -119,14 +119,14 @@ namespace osu.Game.Tests.Visual.Background
{ {
performFullSetup(); performFullSetup();
createFakeStoryboard(); createFakeStoryboard();
AddStep("Storyboard Enabled", () => AddStep("Enable Storyboard", () =>
{ {
player.ReplacesBackground.Value = true; player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true; player.StoryboardEnabled.Value = true;
}); });
waitForDim(); waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible); AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Storyboard Disabled", () => AddStep("Disable Storyboard", () =>
{ {
player.ReplacesBackground.Value = false; player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false; player.StoryboardEnabled.Value = false;
@ -157,10 +157,10 @@ namespace osu.Game.Tests.Visual.Background
performFullSetup(); performFullSetup();
waitForDim(); waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false); AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim(); waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled()); AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true); AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim(); waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
} }
@ -173,16 +173,16 @@ namespace osu.Game.Tests.Visual.Background
{ {
performFullSetup(); performFullSetup();
createFakeStoryboard(); createFakeStoryboard();
AddStep("Storyboard Enabled", () => AddStep("Enable Storyboard", () =>
{ {
player.ReplacesBackground.Value = true; player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true; player.StoryboardEnabled.Value = true;
}); });
AddStep("EnableUserDim enabled", () => player.DimmableStoryboard.EnableUserDim.Value = true); AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f); AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim(); waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible); AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("EnableUserDim disabled", () => player.DimmableStoryboard.EnableUserDim.Value = false); AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim(); waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible); AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
} }