Nerf slider aim for plays with dropped slider ends

This commit is contained in:
apollo-dw
2021-11-10 00:59:28 +00:00
parent baa5285b59
commit fe2f143e8a
4 changed files with 19 additions and 5 deletions

View File

@ -125,6 +125,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
}
// Estimate the number of sliderends dropped
double estimateSliderEndsDropped = Math.Min(Attributes.SliderCount, Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo));
aimValue *= 1 - (((1 - Attributes.SliderFactor) * estimateSliderEndsDropped) / Attributes.SliderCount);
aimValue *= accuracy;
// It is important to also consider accuracy difficulty when doing that.
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;