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Nerf slider aim for plays with dropped slider ends
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@ -125,6 +125,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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}
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// Estimate the number of sliderends dropped
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double estimateSliderEndsDropped = Math.Min(Attributes.SliderCount, Math.Min(countOk + countMeh + countMiss, Attributes.MaxCombo - scoreMaxCombo));
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aimValue *= 1 - (((1 - Attributes.SliderFactor) * estimateSliderEndsDropped) / Attributes.SliderCount);
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aimValue *= accuracy;
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// It is important to also consider accuracy difficulty when doing that.
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aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
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