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Merge branch 'master' into schedule-music-controller-operations
This commit is contained in:
commit
fe37c44a80
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
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@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
internal class DrawableTestHit : DrawableTaikoHitObject
|
||||||
|
{
|
||||||
|
private readonly HitResult type;
|
||||||
|
|
||||||
|
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||||
|
: base(hit)
|
||||||
|
{
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Result.Type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,58 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(HitExplosion),
|
||||||
|
typeof(LegacyHitExplosion),
|
||||||
|
typeof(DefaultHitExplosion),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
|
||||||
|
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
|
||||||
|
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable getContentFor(HitResult type)
|
||||||
|
{
|
||||||
|
DrawableTaikoHitObject hit;
|
||||||
|
|
||||||
|
return new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
hit = createHit(type),
|
||||||
|
new HitExplosion(hit)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||||
|
}
|
||||||
|
}
|
@ -149,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||||
|
|
||||||
|
Add(h);
|
||||||
|
|
||||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -164,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||||
|
|
||||||
|
Add(h);
|
||||||
|
|
||||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||||
}
|
}
|
||||||
@ -249,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
|
|
||||||
{
|
|
||||||
public DrawableTestHit(TaikoHitObject hitObject)
|
|
||||||
: base(hitObject)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
29
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
29
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyHitExplosion : CompositeDrawable
|
||||||
|
{
|
||||||
|
public LegacyHitExplosion(Drawable sprite)
|
||||||
|
{
|
||||||
|
InternalChild = sprite;
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
this.FadeIn(120);
|
||||||
|
this.ScaleTo(0.6f).Then().ScaleTo(1, 240, Easing.OutElastic);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -81,11 +82,38 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
return new LegacyBarLine();
|
return new LegacyBarLine();
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGood:
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||||
|
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||||
|
|
||||||
|
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||||
|
if (sprite != null)
|
||||||
|
return new LegacyHitExplosion(sprite);
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return source.GetDrawableComponent(component);
|
return source.GetDrawableComponent(component);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string getHitName(TaikoSkinComponents component)
|
||||||
|
{
|
||||||
|
switch (component)
|
||||||
|
{
|
||||||
|
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||||
|
return "taiko-hit0";
|
||||||
|
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGood:
|
||||||
|
return "taiko-hit100";
|
||||||
|
|
||||||
|
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||||
|
return "taiko-hit300";
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
||||||
|
}
|
||||||
|
|
||||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||||
|
|
||||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||||
|
@ -14,6 +14,9 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
HitTarget,
|
HitTarget,
|
||||||
PlayfieldBackgroundLeft,
|
PlayfieldBackgroundLeft,
|
||||||
PlayfieldBackgroundRight,
|
PlayfieldBackgroundRight,
|
||||||
BarLine
|
BarLine,
|
||||||
|
TaikoExplosionMiss,
|
||||||
|
TaikoExplosionGood,
|
||||||
|
TaikoExplosionGreat,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
54
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
54
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
|
{
|
||||||
|
internal class DefaultHitExplosion : CircularContainer
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private DrawableHitObject judgedObject { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
BorderColour = Color4.White;
|
||||||
|
BorderThickness = 1;
|
||||||
|
|
||||||
|
Alpha = 0.15f;
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
if (judgedObject.Result.Type == HitResult.Miss)
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,15 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -20,15 +20,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
public override bool RemoveWhenNotAlive => true;
|
public override bool RemoveWhenNotAlive => true;
|
||||||
|
|
||||||
|
[Cached(typeof(DrawableHitObject))]
|
||||||
public readonly DrawableHitObject JudgedObject;
|
public readonly DrawableHitObject JudgedObject;
|
||||||
private readonly HitType type;
|
|
||||||
|
|
||||||
private readonly Box innerFill;
|
public HitExplosion(DrawableHitObject judgedObject)
|
||||||
|
|
||||||
public HitExplosion(DrawableHitObject judgedObject, HitType type)
|
|
||||||
{
|
{
|
||||||
JudgedObject = judgedObject;
|
JudgedObject = judgedObject;
|
||||||
this.type = type;
|
|
||||||
|
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -37,35 +34,36 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
RelativePositionAxes = Axes.Both;
|
RelativePositionAxes = Axes.Both;
|
||||||
|
|
||||||
BorderColour = Color4.White;
|
|
||||||
BorderThickness = 1;
|
|
||||||
|
|
||||||
Alpha = 0.15f;
|
|
||||||
Masking = true;
|
|
||||||
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
innerFill = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load()
|
||||||
{
|
{
|
||||||
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
|
Child = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||||
|
}
|
||||||
|
|
||||||
|
private TaikoSkinComponents getComponentName(HitResult resultType)
|
||||||
|
{
|
||||||
|
switch (resultType)
|
||||||
|
{
|
||||||
|
case HitResult.Miss:
|
||||||
|
return TaikoSkinComponents.TaikoExplosionMiss;
|
||||||
|
|
||||||
|
case HitResult.Good:
|
||||||
|
return TaikoSkinComponents.TaikoExplosionGood;
|
||||||
|
|
||||||
|
case HitResult.Great:
|
||||||
|
return TaikoSkinComponents.TaikoExplosionGreat;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
|
||||||
this.FadeOut(500);
|
this.FadeOut(500);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -185,7 +185,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
||||||
|
|
||||||
addDrumRollHit(drawableTick);
|
addDrumRollHit(drawableTick);
|
||||||
addExplosion(drawableTick, drawableTick.JudgementType);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -200,7 +199,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
if (!result.IsHit)
|
if (!result.IsHit)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
|
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
||||||
|
|
||||||
|
addExplosion(judgedObject, type);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||||
{
|
{
|
||||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
|
hitExplosionContainer.Add(new HitExplosion(drawableObject));
|
||||||
if (drawableObject.HitObject.Kiai)
|
if (drawableObject.HitObject.Kiai)
|
||||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user