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Queue beatmaps for update after editing
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@ -324,6 +324,10 @@ namespace osu.Game.Beatmaps
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workingBeatmapCache.Invalidate(beatmapInfo);
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Debug.Assert(beatmapInfo.BeatmapSet != null);
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beatmapUpdater?.Queue(Realm.Run(r => r.Find<BeatmapSetInfo>(setInfo.ID).ToLive(Realm)));
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static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
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{
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var metadata = beatmapInfo.Metadata;
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