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make HP and OD generic and instantiate CS and AR to modes that need it
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@ -9,24 +9,5 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
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public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
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public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
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{
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Precision = 0.1f,
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MinValue = 1,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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};
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}
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}
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