make HP and OD generic and instantiate CS and AR to modes that need it

This commit is contained in:
unknown
2019-12-22 16:45:32 +08:00
parent 0eef218945
commit fe73b9f8d3
5 changed files with 68 additions and 103 deletions

View File

@ -9,24 +9,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
}
}