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Read menu music from osz resource
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.IPC;
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using osu.Game.Screens.Menu;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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@ -38,6 +39,10 @@ namespace osu.Game.Database
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{
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foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
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{
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if (b.Hash == Intro.MENU_MUSIC_BEATMAP_HASH)
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// this is a bit hacky, but will do for now.
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continue;
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try
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{
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Storage.Delete(b.Path);
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@ -97,50 +102,49 @@ namespace osu.Game.Database
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typeof(BeatmapDifficulty),
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};
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public void Import(string path)
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{
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try
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{
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Import(ArchiveReader.GetReader(Storage, path));
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete file at {path}");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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public void Import(ArchiveReader archiveReader)
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{
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BeatmapSetInfo set = getBeatmapSet(archiveReader);
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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Import(new[] { set });
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}
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/// <summary>
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/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
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/// </summary>
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/// <param name="paths">Multiple locations on disk</param>
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public void Import(IEnumerable<string> paths)
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public void Import(params string[] paths)
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{
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foreach (string p in paths)
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{
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try
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{
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BeatmapSetInfo set = getBeatmapSet(p);
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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Import(new[] { set });
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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File.Delete(p);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete file at {p}");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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}
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/// <summary>
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/// Import <see cref="BeatmapSetInfo"/> from <paramref name="path"/>.
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/// </summary>
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/// <param name="path">Location on disk</param>
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public void Import(string path)
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{
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Import(new[] { path });
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Import(p);
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}
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/// <summary>
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@ -148,29 +152,26 @@ namespace osu.Game.Database
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/// </summary>
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/// <param name="path">Content location</param>
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/// <returns><see cref="BeatmapSetInfo"/></returns>
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private BeatmapSetInfo getBeatmapSet(string path)
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{
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string hash = null;
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private BeatmapSetInfo getBeatmapSet(string path) => getBeatmapSet(ArchiveReader.GetReader(Storage, path));
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private BeatmapSetInfo getBeatmapSet(ArchiveReader archiveReader)
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{
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BeatmapMetadata metadata;
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using (var reader = ArchiveReader.GetReader(Storage, path))
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{
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using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
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metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
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}
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using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
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metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
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if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
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string hash;
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string path;
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using (var input = archiveReader.GetUnderlyingStream())
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{
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using (var input = Storage.GetStream(path))
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{
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hash = input.GetMd5Hash();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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if (!Storage.Exists(path))
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using (var output = Storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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hash = input.GetMd5Hash();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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if (!Storage.Exists(path))
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using (var output = Storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
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