Read menu music from osz resource

This commit is contained in:
Dean Herbert
2017-05-23 16:26:51 +09:00
parent d1eb8937b7
commit fe7ac20e29
8 changed files with 111 additions and 93 deletions

View File

@ -1,18 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
@ -60,30 +54,11 @@ namespace osu.Game.Screens.Menu
};
}
private Bindable<bool> menuMusic;
private TrackManager trackManager;
[BackgroundDependencyLoader]
private void load(OsuGame game, OsuConfigManager config, BeatmapDatabase beatmaps)
private void load(OsuGame game)
{
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
LoadComponentAsync(background);
if (!menuMusic)
{
trackManager = game.Audio.Track;
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
int count = query.Count();
if (count > 0)
{
var beatmap = query.ElementAt(RNG.Next(0, count - 1));
beatmaps.GetChildren(beatmap);
Beatmap = beatmaps.GetWorkingBeatmap(beatmap.Beatmaps[0]);
}
}
buttons.OnSettings = game.ToggleSettings;
preloadSongSelect();
@ -108,14 +83,13 @@ namespace osu.Game.Screens.Menu
buttons.FadeInFromZero(500);
if (last is Intro && Beatmap != null)
{
Task.Run(() =>
if (!Beatmap.Track.IsRunning)
{
trackManager.SetExclusive(Beatmap.Track);
Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime);
if (Beatmap.Metadata.PreviewTime == -1)
Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f);
Beatmap.Track.Start();
});
}
}
}