fix wedge bleeding into other elements (and being misaligned)

This commit is contained in:
Unknown 2019-03-27 10:12:04 +01:00
parent 4e8945a2aa
commit fea6adbf54

View File

@ -89,13 +89,12 @@ namespace osu.Game.Screens.Select
protected SongSelect() protected SongSelect()
{ {
const float carousel_width = 640; const float carousel_width = 640;
const float filter_height = 100;
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new ParallaxContainer new ParallaxContainer
{ {
Padding = new MarginPadding { Top = filter_height }, Masking = true,
ParallaxAmount = 0.005f, ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[]
@ -154,7 +153,7 @@ namespace osu.Game.Screens.Select
FilterControl = new FilterControl FilterControl = new FilterControl
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = filter_height, Height = 100,
FilterChanged = c => Carousel.Filter(c), FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 }, Background = { Width = 2 },
Exit = () => Exit = () =>