Rename Debug namespace to avoid collisions

This commit is contained in:
Dean Herbert
2021-11-23 13:09:41 +09:00
parent ae1ae45df1
commit feb983d5bd
3 changed files with 3 additions and 3 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens.Import;
namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
public class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
[BackgroundDependencyLoader(true)]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = DebugSettingsStrings.ShowLogOverlay,
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
},
new SettingsCheckbox
{
LabelText = DebugSettingsStrings.BypassFrontToBackPass,
Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
}
};
Add(new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
});
}
}
}