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Add the concept of a "WorkingBeatmap" and make player load beatmaps and audio from SongSelect.
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@ -46,10 +46,11 @@ namespace osu.Desktop.VisualTests.Tests
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Add(new Player()
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{
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Beatmap = new Beatmap
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{
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HitObjects = objects
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}
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Beatmap = new WorkingBeatmap(
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new Beatmap
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{
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HitObjects = objects
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})
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});
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}
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