From feecf23d9f67a972a6a4d4f49a7f013d010a1d3c Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Fri, 24 Mar 2017 19:04:32 +0900 Subject: [PATCH] Don't force the size. --- osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs index 7cdd09f7aa..5b2233a4fe 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs @@ -67,7 +67,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); } } - public override Vector2 Size => new Vector2(base.Size.X, TaikoHitObject.CIRCLE_RADIUS * 2); private readonly Container innerLayer; private readonly Container innerCircleContainer; @@ -82,6 +81,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces this.symbolName = symbolName; // The "inner layer" overshoots the the CirclePiece by Height/2 px on both sides + Height = TaikoHitObject.CIRCLE_RADIUS * 2; AddInternal(innerLayer = new Container { Name = "Inner Layer",