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Add potentially failing test case
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@ -5,6 +5,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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@ -43,6 +44,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("spectator client sent correct ruleset", () => spectatorClient.WatchedUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
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}
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[Test]
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public void TestRestart()
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{
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AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
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AddStep("exit player", () => Player.Exit());
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AddStep("reload player", LoadPlayer);
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AddUntilStep("wait for player load", () => Player.IsLoaded && Player.Alpha == 1);
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AddAssert("spectator client sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
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AddWaitStep("wait", 5);
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AddUntilStep("spectator client still sees playing state", () => spectatorClient.WatchedUserStates[dummy_user_id].State == SpectatedUserState.Playing);
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}
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public override void TearDownSteps()
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{
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base.TearDownSteps();
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